I recently started using
ZBrush, a 3D modeling program designed for simple and intuitive production of high resolution models. I'm using this now for a high poly version of a game character model I've been working with for
3E Games. I've been looking at some of Pixologic's video tutorials and experimenting with brushes using a tablet.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ57ylaoGNP02BKMAhgBCD-PbAQbsSdRnVrigmlA8XkQJK3lAtY-6E8MveAexPaLysjb_uuf4MRo8gF9Lq1XW-bknXxe7aOkDknuxSoYhNM7JIhxhJ_XetaHK9U2hOmreOtXMtNx0axls/)
Here I just took a model that came with ZBrush, subdivided the faces and started playing around, adding stubble, wrinkles, veins, and just editing the proportions a bit. I was pleased and surprised with the results after just 10 minutes or so.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho_r4N0KTq2ktZIkLEnAc6SwovzxiYmWOCwjCa5twSrwSzy-N22g85b8W14pCrjooLPKPepwhrKj2fs_-83aTlNsSI8AXTkINdsD1f1ynJw5xalTd1DasA2G8J_r1iuY2zaIxbU8XlBe0/)
Now that I know what I'm doing it's time to move on to my low poly model!
1 comment:
the terminator!
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