![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr2tl1nyQuVrsoyMDvSLYrRMJgWhCVMNqIXFsWJh9sJXQi8K7_f0ZDf0h0mmg9yZCwU99hvbvRUIRqL_rC0Ngme0UjnsDdaCvBz0ECal7U-ToUtx0kwHM6i06mRn-Qq8dy-47DAN09F1g/s320/2012-04-22_00001.jpg)
I tested and imported a custom model for TF2 and it seems to work great. It would have been a lot more tedious without Shawn Olson's Wall Worm, a script for 3dsMax that helps compile custom models into Source.
Now I just have to build the models for plr_sidetracked.
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