Friday, October 1, 2010

Natural and Indoor Lighting Study

I worked on a series of test renders after reading this superb article about lighting. I tried to replicate many of the different types of lighting Richard Yot covered simply so I could understand them a bit bitter. Please bare in mind they're rather low quality Mental Ray renderings so I could dish them out faster.


This is typical mid day lighting. All the objects in the scene are grey so that the effects of the lighting changes can be seen more easily. At mid day there are fewer colors coming from natural light and the shadows are very strong and dark.


This is a study of color tone and brightness in open shade on a sunny day (mid-day to afternoon). The sun is not directly hitting any of the objects and instead they are illuminated only by reflected light from the environment around it and light from scattered blue photons in the sky.


This is a study of dusk. The objects are hit partially by the last of the warm light coming from the sun and partially by alpenglow--the pink light coming from the eastern sky right after sunset.


This is a test of lighting on a very cloudy day where it may rain any second. Notice here there are little to no shadows because the objects are already in shade created by clouds. This causes there to be less of the blue color seen above in the open shade. The only shadows created by the objects in this scene are caused by what little light is reflected in the shade itself.


This is a study of indoor lighting typically seen in places like restaurants, hotels and shops. It's a very warm and slightly dim orange tungsten light. Here the shadows are softened a little as there are multiple light sources in the room.


This is the same setup with florescent lighting typically seen in offices, subway stations, or other non-commercial settings.

You can check out all the other lighting experiments here.
All these scenes were rendered in 3dsMax.

Monday, August 9, 2010

Most Realistic Game to Date

Saturday, July 17, 2010

ZBrush Practice

I recently started using ZBrush, a 3D modeling program designed for simple and intuitive production of high resolution models. I'm using this now for a high poly version of a game character model I've been working with for 3E Games. I've been looking at some of Pixologic's video tutorials and experimenting with brushes using a tablet.

Here I just took a model that came with ZBrush, subdivided the faces and started playing around, adding stubble, wrinkles, veins, and just editing the proportions a bit. I was pleased and surprised with the results after just 10 minutes or so.

Now that I know what I'm doing it's time to move on to my low poly model!

Friday, May 21, 2010

Google Celebrates Pac-Man

Today Google celebrated Pac-Man's 30th anniversary. Their logo is a playable Pac Man style game. I love it!

Sunday, February 28, 2010

Lost Coast's Byzantine Church

Lost Coast is a short, playable tech demo Valve produced to showcase their bloom and lighting effects. I particularly liked the church which, as pointed out in the game’s commentary, exhibits a noticeably unique Byzantine style of art compared to most Gothic churches used in games. Although no depictions of Christ are apparent the work is no doubt iconoclastic and architecturally reminiscent of the Second Golden Age of Byzantine art.
At the same time the church is lined with ornate patterns like those more commonly seen decorating Islamic architecture, which makes sense as many Byzantine structures, such as Haghia Sophia, were converted into mosques after Constantinople’s defeat in the mid fifteenth century.


Aside from the decorative textures the space is beautifully lit in cool blue ambience and is accented by the warmer tones coming from the windows, broken ceiling, and reflected off the gold. This piece is a unique and modestly gorgeous game environment to behold.

Friday, January 29, 2010

Half-Life 2 Larvae Sound Source

Half-Life 2 has some of the most phenomenal video game sounds, and I think I may have found the source of one of them. You know how the Antlion larvae sound in Episode 2? If not, check out this video:
http://www.youtube.com/watch?v=hSRt79unLec

Now listen to the Upland Chorus Frog:



Here’s another interesting frog sound. Although it probably wasn’t used in HL2, it does sound a bit like a Hunter:
http://www.youtube.com/watch?v=QBkNqvpYJOs