Saturday, July 17, 2010

ZBrush Practice

I recently started using ZBrush, a 3D modeling program designed for simple and intuitive production of high resolution models. I'm using this now for a high poly version of a game character model I've been working with for 3E Games. I've been looking at some of Pixologic's video tutorials and experimenting with brushes using a tablet.

Here I just took a model that came with ZBrush, subdivided the faces and started playing around, adding stubble, wrinkles, veins, and just editing the proportions a bit. I was pleased and surprised with the results after just 10 minutes or so.

Now that I know what I'm doing it's time to move on to my low poly model!